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There are four major sub-games which occur as integral parts of the plot. Once you’ve played them as part of the story, you can go back to Gold Saucer at any time and replay them.

G-Bike is the first one you come across, upon your escape from Shinra HQ on disc one. You need to defend the truck – stay close to It. When an enemy bike appears, pull up alongside you can speed up and slow down using the ‘up’ and ‘down’ keys and give It a good whack with the sword while ramming It sideways – this is the quickest method to kill ’em. Remember which characters you chose to be in your party, as you’ll have a boss fight at the end of the road.

Each character has an energy bar – If ft drops to zero, they start the boss fight with one HP. However, as the boss always pre-empts you, one HP basically means curtains, so avoid getting into that position. Snowboarding Is a short way into the second disc and it’s fairly easy. When you play it as a ‘plot element’, all you have to do is get down the hill – ignore the balloons and shift Remember to use Pageup and Pagedown to slide-turn for sharper cornering. If you replay this one at Gold Saucer, however, you need to be a Irttlle bit more skilful.

You are marfced on your accuracy, how many balloons you hit and how quickly you do the course Different coloured balloons are worth different numbers of points: the red ones carry low points, blue ones are usually hidden behind obstacles, while green one are practically impossible to get and so are worth loads of points.

Achieve a decent score and you’ll be rated ‘Good’. Replay the game to try a new course and keep going until you complete the ‘Crazy’ course. Finish this for prizes. Buy loads of troops at the start up to 20 – use a mix of fighters, attackers and defenders and forget the others.

When the enemies start arriving, send them into the fray. Leave a few troops around the shed to defend it, but swarming the enemy is otherwise the best tactic. When you play this one as a ‘plot element’ where you’re trying to recover the Huge materia on disc two , you can either fight the battle through to the bitter end or go for the much easier option, which is to allow the enemies to overrun the base.

Do this and you’ll have an easy boss battle, no problemo. As a ‘plot game’, this is easy peasy. You start out just behind your target – the red submarine carrying Huge materia – so all you have to do is shoot the shit out of it and wham! At Gold Saucer, however, you have to take out every submarine in the area.

Use your sonar Pagedown to watch for blips. Follow them and take out the subs. Take care to avoid the mines that are lying around, but be quick – your sub’s a bit sluggish and you’ve only got ten minutes.

There are actually four Weapons scattered around the world. If you don’t know who or what Weapon is, go to Icicle Inn on the Northern continent. In a house on the left of the village is a video player – watch the video to be enlightened. For those of you who know only too well what Weapon is, you probably want to beat him, right?

You don’t have to defeat Emerald and Ruby. However, you do need to face Ultima and survive although you don’t have to defeat him , and you do need to defeat Diamond. It’s worth killing them all, however, as good things can happen. Ruby Weapon lives in the desert near Gold Saucer, so you need a gold chocobo to get near him breeding one is a fairly long-winded process, explained last issue. But before you go galloping up to him, get into a normal fight with any weedy little enemy.

Kill off two party members then fight Ruby. If you don’t do this, Ruby removes them permanently. Revive your two members as soon as the fight starts. Open with Hades. As soon as you see him moving again, cast Hades again. Then repeat Knights Of Round. That’s basically it Ruby’s a difficult baddie to finish off, but nowhere near as evil as Emerald. It takes time, though – be prepared to stick at it. At this point, Cloud is a gibbering wreck in hospital. Cid suggests you “pay the little fella a visit”, so head for Mideel on the Southern Continent.

Speak with Cloud, and Ultima will attack the village. Before you speak with Cloud, ensure that at least one of your party members has their HP well above Cid, trying to act the hero, taunts Weapon and engages him in combat.

Attack Ultima with all you’ve got, but cast Cure if he twats any of your boys or, indeed, girls. After a while, the screen announces that he is about to use his Ultima Beam on you.

This ominous, threatening and lethal blue beam causes about HP of damage to all your party. To win the fight, all you have to do is survive this blast and hit him again, after which he flies away. Later on you can defeat Ultima entirely. You need Highwind, and you also need to have defeated Diamond Weapon see below. Ultima will be hovering over a big pool just behind Midgar – fly into him and beat him up as much as you can.

He will fly off again – follow him and crash into him until he flies to a particular place and stops over it. Your final battle with Ultima takes place over Cosmo Canyon. Beating him sends him crashing to the ground, and also gives Cloud his ultimate weapon. This beast causes massive damage, but the damage done decreases depending on how many HP Cloud has left.

After your visit to the City of the Ancients on disc two, you meet Diamond. Diamond emerges from the ocean, heading for Midgar. Fly Highwind to Midgar, and wait on the beach for Diamond to arrive Physical attacks have sod-all effect on Diamond unless his breast plate is open.

Unfortunately, when it Is it means he’s about to kill you. So use your strongest summons and spells on him – there’s no easy way to do It – but make sure you use Cure or Elixirs regularly. Eventually, something truly explosive happens. Emerald lives underwater, so you need to use the submarine to get to him. He moves around a lot, so simply search around the centre of the map until you eventually find him. Bump into him and prepare for the hardest battle in the game. Fighting Emerald Is only for the brave And plenty of curative stuff.

Got all that? Then you’re all set Pair Final Attack with a Revive materia. That way, if whoever holds this combo croaks, they come back to life!

Also, get as many Counterattack materias as you can – equip them all on one person. The more one person has, the more times they’ll counter-attack if they get smacked. Emerald will often pre-empt you with a stomp attack, but not always. By this point, Emerald is ready to attack again, so have something curative ready a Megalixir’s good.

Cure, then repeat the W-Summon trick everyone should Mime It again. Continue this process until Emerald is dead. It takes time – he has one million HP – but keep at It and you’ll beat him. At some point, the eyes on his shell light up, indicating that he’s about to use some different attacks. Some eyes drain MP, whereas others inflict damage. Use a spell or Summon to destroy them.

Be warned though: sometimes when they’re all destroyed, Emerald counters with his Aire Tam Storm attack, which usually kills your entire party instantly.

Now you see why you need that Final Attack materia. Remember defeating Emerald isn’t easy, and you won’t beat him straight away. Final Fantasy VII features a healthy dose of crossdressing. We can’t think of many other games where the hero undergoes a lengthy transvestite interlude. It’s weird, it’s Japanese, and it’s got crossdressing in it.

And it’s great. We’ll discuss that bizarre sartorial encounter later. First, we’ll try to explain a bit about just what the dang heck you’re looking at here.

We assume you’re familiar with the concept of role-playing games. You know: four blokes with skin complaints sitting around a table in suburbia rolling sided dice until 4am, imagining they’re hairy warriors from the Wilderness of Death instead of overweight systems analysts from Filey. Theirs is a world governed by weighty tomes containing list upon list of arcane rules about armour classes and hit points, a tragic melange of facial hair, bad teeth, perpetual virginity and desperate Tolkeinesque wish-fulfilment.

It isn’t the sort of thing that gets covered in enthusiastic detail by The Face. But the style press would cover this particular game. This isn’t just an illusion of cunning design – it really is a superb game. You just have to be prepared to accept a few Before we go on, a quick word about cut-scenes.

We’ve often railed against cut-scenes here at Zone. Nothing upsets us more than a game filled with lengthy and superfluous video sequences. We’re supposed to be playing a game, we reason. If we wanted to simply sit back and witness events unfolding, we’d bloody well go and watch television.

Unless Emmerdald s on, that is. We simply can’t abide farmers. Even fictional ones. They’re all shits. Anyway, you get the point: we prefer hands-on action any day. In fact, at a rough estimate, we’d say that 25 per cent of the time you are doing little more than pushing a single button to advance to the next chunk of an ongoing rolling sequence.

By rights, we should be slagging the game into the dirt, awarding it a sub per cent score and phoning up the developers and calling them arseholes. But we’re making an exception to the rule. Still, consider yourselves warned: there’s a lot of waiting around involved in this game.

There’s a world of difference between us and our Far-Eastern cousins. We like our RPGs traditional. Plenty of dimly-lit dungeons, axe-wielding goblins and heroes with frightening biceps shimmying about in skintight hose.

We like nothing better than leaping straight into a tedious quest to recover a sacred dagger or a rusty bit of pipe. The storyline barely seems to matter – we just like the idea of the whole thing.

We’re idiots, basically. The Japanese, at first glance, are altogether more well-adjusted. Their RPGs – and Final Fantasy VIIis the finest example of the genre – are adept at keeping things exciting, by remembering to include two very important things: a compelling storyline and sackloads of eye-dazzling Anime action. First things first.

The storyline. We won’t bore you rigid by recounting a load of background information: you can find out what the game’s about when you buy it. What we’d like to draw your attention to is the fact that the developers haven’t once lost sight of the fact that first and foremost they’re supposed to be storytellers, here to keep you entertained. The audience must be held in a state of suspended disbelief for the entire duration of the narrative.

They do this by performing a complex juggling act: exciting you with frequent bursts of activity, while allowing the overall course of events to unfold slowly, arousing your curiosity with unexpected twists in the tale en route.

Character interaction and growth is also of paramount importance. We’re supposed to identify with the main protagonists, and if at the end of the tale their experiences haven’t changed them in some way, we’ll shuffle away disappointed and drink ourselves to death. Finally, there’s the creation of a believable environment, with its own set of rules and logic – a world which slowly becomes as familiar as the player’s own.

That’s the basic formula for producing something that will drive the player on. You won’t be able to put it down. We’ll print that again so the words imbed themselves in your head. And here’s the bad news: it’s immense in scale. It’s one of those games where you keep thinking “I must be about haltway through by now” for weeks on end, but you’re not halfway through at all.

Pray for bad weather this summer, or you could end up being the palest person in your street. The game itself is an intensely playable hybrid of simple arcade-style action and traditional RPG geekery. Nowhere is this peculiar mixture of arcade fun and dicerolling spoddery more apparent than in the battle sequences, which crop up with increasing regularity as you progress in the game.

Fighting takes the form of a half-real-time, half-turn-based orgy of violence, with some truly spectacular special effects bunged in for good measure. It takes a bit of getting used to, but it works.

The action concerns the exploits of a bloke named Cloud and his chums from illegal eco-terrorist group AVALANCHE that’s probably an acronym for something, but God knows what , and as the game progresses you’ll find yourself getting distinctly attached to them. Initially, the game is totally linear – it almost drags you from one location to another at times. Adventure game old-timers might find this infuriating, but later on the structure becomes far more free-form, enabling you to wander around at will.

The engine also undergoes a startling transformation from static prerendered backdrops to moving, real-time, 3D, Mario style landscapes. This is one of the joys of the game – you never know what’s coming next. Hugely cheesy dialogue, mind. It’s written, not spoken, and it’s all been translated from Japanese.

Sometimes it’s laughably bad. If you encountered a script this hackneyed and unnatural in the cinema you’d stand up and hurl shoes at the screen. Furthermore, the convoluted narrative employs even more cloying sentiment and gurgling cutesyness than your average Mother’s Day card.

But you get into it. In fact, after an hour’s play you won’t even notice. If that isn’t concrete evidence of the peculiar hold this game can exert, we don’t know what is. What else? Well, the graphics are first-rate. The pre-rendered backdrops which appear for the bulk of the game’s early stages look like they’ve been lifted straight from Akira, while the polygonal characters that make up the cast are all designed in that intrinsically satisfying, boldly simplistic Manga style.

The animation throughout is superb, especially during some of the battle sequences, with their eyepopping lighting effects and explosions. The audio content might raise a few eyebrows. Much of the music is controlled by the MIDI chip in your sound card, so if you’ve got a cheap one, it could prove unbearable.

And most of the sound effects themselves sound like old-school Megadrive noises. Sonic purists will probably want to pull their own heads off with rage at this news, but we rather liked them. And that’s all we’ve got time for. Did you notice we haven’t really told you anything about the plot itself? That’s because we want you to play the damn thing and find out for yourself.

Final Fantasy VII will amaze, amuse, excite, enthral and reward you. It’s excellent value for money, too: it’s so big you’ll need a good lie down at the end. If you’ve never played a Japanese RPG before, you may want to do that old ‘try before you buy’ thing. It provides an enriching experience to the player which is indeed worthy to note. Moreover, you will be playing the role of the main lead. This will provide a feeling that you are actually at the scene and that everything happening is in reality.

This game indeed provides you with a realistic experience not just with graphics but also with the role-playing element. In the last, this incredible video game has the best music that provides great interest. The graphics of this game indeed attract the attention of the players to the game.

But, it is the music of this game that retains their attention for such a long time. Final Fantasy VII is among the best and the most popular role-playing video game. These were a few of the impressive features that this game offers to the players while playing the game. If you are new to this entire game industry then, we suggest going through the post once again to get a better idea before giving a shot at this video game. Download Now.

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Table of Contents. What is the file size of this incredible game? The file size of this video game is around 86 GB. Is it too expensive to purchase this impressive game? Can you play it on your computer system? Yes, you can play it on your computer system. Leave a Reply Cancel reply Your email address will not be published.



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How To Download Final Fantasy VII PC Instructions · Step 1: Click On Download Button,You will be redirected to our download page · Step 2: Click On Download Final. on your PC, now with a host of new online features. Download Now. Achievements; Character Booster; Cloud Saves. Whether you’re a seasoned FINAL FANTASY VII. Steam Reviews: Very Positive (16,) 92% of the 16, user reviews for this game are positive. Version: Full Last Release. FINAL FANTASY 7 talks about the.❿

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